I don't think there could be such a thing in Yu-Gi-Oh!, but it's still a lot of fun to play to me. The only true staple cards are Pot of Greed and Graceful Charity, for obvious reasons. Which, some decks choose not to run in at all despite their power and "staple" status. Cards such as Snatch Steal, Mirror Force, and Torrential Tribute. The existence of staple cards themselves add a dimension to the game where you know what kind of things your opponent could do to counter you, and you can choose to make moves that might seem suboptimal otherwise in an attempt to play around those cards. Staple cards are one thing that people do complain about as well, but even in modern Yu-Gi-Oh! there are staple cards in pretty much every deck, it's just that those staple cards are ran at 3. Though, interestingly, as of right now, the ignition effect priority ruling has still been part of the game for longer than it hasn't been (having been overturned into April 2012 in TCG). I do agree that the priority ruling for the time can be problematic, and it does seem unintuitive when we get down to things. Last time I saw something related to this format I was hearing there's a change into no longer having Exarion Universe as a legal part of the format. I'm not in love with the idea of the format but see the way it has grown as a positive thing. I've heard comments like "30 cards in every deck are the same repeated staples like Pot of Greed" and "a bunch of simple cards, it is caveman yugioh like Duelist Kingdom days right?" I give it more credit than that tbh. Still it is a very interesting phenomenon that it was able to gain such a cult following that still keeps growing and innovating in deck variety, as it is still more than what some modern day players would think of it. You falling back in tempo makes it frankly unlikely you'll get to turn things around because of how measured all top level moves are, and I am kind of a fan of a certain amount of backup holding a player (not too much that comebacks are inevtable either but there's a balance and to me Goat Control tryouts haven't been able to strike it). ![]() overally it still does have an element of slippery slope. ![]() Have tested it in the past and even if it doesn't have the same amount of speed as the current IRL game and in the right conditions can very much feel like a chess match with how much players calculate what the other player has already used up in the resources that were all the limited staples decks commonly ran during those days. Means I'm not just delusional with thinking the way it works (or rather "work ed") is weird. when faced with BLS and other stuff, and that the idea is that turn player in theory gets the proactive role so even chainables from the opponent according to that rule, need to be reactive to an opponent's action, and that it is apparently accepted in the biggest Goat supporting events IRL for fans, but it is less intuitive as it kind of makes ignition effects look as if they had a higher spell speed than they really do, and chainables would still be reacting to a pure Summon so said rule does not set well with me even after hearing out the reasoning I hear for it. I get that it weakens the power of chainables like Book of Moon, Compulsory, Bottomless, etc. The format is honestly fun for me to watch though there are a few things that prevent me from getting into it as much as I would like. Goat Format Europe Discord Edited Novemby Zeppeli Gyro Supreme Largest Online Goat Tournament to Date (Part 1) For that reason, I've really been enjoying Goat Format myself, and is the reason that I've been able to get back into Yu-Gi-Oh! at all. ![]() ![]() I personally have no interest in the current hand-dropping "break my board" state of the game (having officially quit shortly after Pendulums were announced), but still love the game for what it was, holding a lot of fondness for the cards I used to play as a kid. There is also a large community on YouTube and Twitch for the format, as well! More and more game stores and online dueling simulators have begun supporting the format for players who love oldschool Yu-Gi-Oh! and are either fatigued by or outright dislike the modern game. The decks are not as lightning-fast as the current game, harkening back to the days when set 1 monster and 1 s/t was an acceptable turn, and despite the age of the format and how much smaller the card pool is, the meta regularly shifts and new decks/strategies are still being developed to this day. Goat Format is a community-supported format for Yu-Gi-Oh! that uses the card pool, card text, rulings, and banlist from April 2005 in the TCG (though OCG Goat Format exists as well).
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